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Reply to Re: New File: Dink.ini Rewrite

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January 30th 2005, 03:23 PM
dragon.gif
Opps! I forgot to mention in the Readme file the copying of the new graphics that you are already using into my rewrite and that a few seemingly non-existent sprites have been deleted (they left only blank squares in the sprite pickers for me in DinkEdit and WinDinkEdit). Or even how to install it (obvious as it is). Silly me! How could I forget such important things! I will fix it immediatly so that future versions mention them.

Oh, and don't worry, it was an easy enough mistake to make. (Although I am considering a little experiement to find out what sprites are hard wired in so that I can do that, making the graphics easier to find in DinkEdit and WinDinkEdit. But then I might not, since there probably isn't enough non-hard wired sprites for it to be worth it. I know thanks to some of the nice people here at the network that Dink's sprites are and that the sprite at number 10 is. I also intend to do an experiement with using DinkEdit to change the hardness of sprites so that I can see if it is worth doing a version that fixes a few hardness issues (mainly unrealistically small hardness boxes). But don't worry folks, I only do I won't bother if I find out I can't do enough of an improvement for it to be worth it or if I find it will cause bugs.)