The Dink Network

Latest News

RSS

Updated D-Mod: Silence

megadogV2 has updated his D-Mod Silence to v1.03, nearly nine years since v1.02. Time is a wild, wild ride.

This version includes a number of improvements, like:
  • Collecting gold and choosing not to quit the game after selecting the option to do so no longer make Imogen talk.
  • "Buying a house" section removed: game simply ends at the cliff face.
  • Issue with fireball spell remaining on counter fixed.
  • Altered dialogue to fix some things as mentioned in COTPATD.
  • Issue with intro cut scene not drawing Lilith's possessions fixed.
  • Changed some interactions that implied Imogen could read (she can't).
  • Added interactions for showing Peter and the Librarian Lilith's note (prior to showing it to Micheal).
  • Improved leveling system.
  • Can no longer skip the dialogue for opening the forest.
  • Added a pair of hidden secrets.
I think this D-Mod is worth playing even if you just have a few minutes for the introduction. I still get shivers thinking about it, and I haven't played it for a over nine years now.

New Dev File: PNGtions

The only bread product in the land to survive since before the invention of the word 'the', yeoldetoast has released some of the prettiest potions you'll ever see in Dink Smallwood: PNGtions.

Even though DinkHD has supported the colorful png file format for almost 6 years, I don't believe many D-Mods or authors have tried to incorporate it yet. But this is a perfect example of where it can make things look pretty darn nice.

I bet you aren't even reading these words. You're just so captivated by the animation to your right. I can write anything I want here. I thought this would give me more freedom, but in reality I always just write what I want. Hmm. Well, I guess I'll just stare at that animation a bit more and finish up this post.

Updated Dev File: WinDinkEdit Plus 2 Drone Edition v2.5.7.9

If you happen to be working on D-Modding again, you might want to take a look at WinDinkEdit Plus 2 Drone Edition. drone1400 has been advertising this edition on the forums for a while, and it kind of snuck into the Files list with little fanfare last year. It continues the tradition of slathering another layer of goodness on top of Gary Hertel's original WinDinkEdit, this time with:
  • support for 600x550 tile-sheets!
  • PNG sprite support!
  • fixed a nasty crash related to the undo-queue becoming full
  • fixed wrong hardness rendering for resized sprites
  • easier tile-sheet hardness editing
  • a bigger toolbar with bigger uglier buttons
  • command line arguments: "-game" same as in DinkHD and FreeDink, can be used to specify what DMOD to open on launch "--refdir" same as in FreeDink, can be used to specify a specific core DINK installation to use
  • a crash logger, same one as in DinkHD (do not delete the WinDinkEditPlus2.pdb file for the crash logger to work properly!)
  • and more!
This latest version specifically fixes a big here visions weren't rendered in the editor view immediately. A forgivable bug, given that visions are a terrible feature

New D-Mod: Relic Hunter (Demo)

The incredibly prolific rabidwolf9 has released a demo to his D-Mod entitled Relic Hunter.

While this is only the third D-Mod our lupus pal has contributed to, he has created nearly three dozen developmental files over the past twenty years. That expertise definitely shows in this demo, where deft scene work and clever scripting show a great deal of craftsmanship. For example, in the dungeon you learn of a new feature where you can press 'Q' to see where enemies are located on the screen, very useful for screenlocks where enemies are hiding behind opaque walls.

Even though this is a demo, and will likely never be finished, it's definitely worth taking a peek to see a D-Mod full of quality.

New Contest: Review Rumble 2023

spinnerweb is sponsoring a new contest to encourage new reviews. She's noticed that new files rarely get reviewed, which is a shame, particularly as it means the authors who spend literally hundreds of hours creating new D-Mods don't get to know what people think about what they've created. It also makes it difficult for people to know which D-Mods are worth playing, as much of our casual audience only plays the most highly-rated D-Mods.

There will be three winners of the contest, determined by spinnerweb. First place will receive a USD 30 game of their choice, second place will receive a USD 20 game, and third place will receive a USD 10 game. I'll also give everyone who participates in the contest a special forum flair.

To enter the contest, you only need to write a review for one of these files that didn't have any reviews, and was released since the start of 2020. The deadline is October 1st November 15th. Here's a list of files that are eligible:For the full rules, see the comments.

New Graphics Pack: Lightsword and Herb Boots

Tired of the same old look of the light sword?

And Dink not actually changing his boots when you equip herb boots?

Don't worry, Josko is here to remedy the situation with the Light Sword and Herb Boots graphics pack.

This graphics pack includes a light sword that actually glows (Dink finally found someone to polish his sword).

It also includes Dink with blue boots, for the proper herb boots look.

What's even better, is this pack includes versions with the buckler and kite shield from the Off-Handed Shield mod. So you can use these with or without the shield.
Scripts are also included and a readme file to point you in the right direction to start using these graphics immediately.

New Dev File: Dink Smallwood Original 3ds Max Models

One year ago today, our world changed.

Seth, in an act of benevolence, released the original Dink Smallwood 3ds Max Models. Since then, we've been living in the golden age of Smallwoods, with an outstanding line-up of D-Mods released in such quick succession: Necromancer, Bill & Kill 4: The Glorious Resurrection, Bloop the Fish 3: Never Stop Blooping, Cloud Castle 3: Grasshopper, and Crosslink (Final).

...

Okay, yes, (almost) none of that is true. The original 3d models were in fact released, but they haven't really revitalized the community. yeoldetoast printed out a physical copy of the church, Skurn made the slayer walk like a person and... that might be about it.

But, drone1400 noticed that the 3d models weren't very easy to find, so now they're listed in the official files page. Thanks drone!

New Dev File: Skeleton Gelatin

What's this?

That's right, I've slipped into the back alleyways of the DN and broke the age old rule of of serving you some GELATIN, so you can have a strong SKELETON.

It's good for your bones.

It's good for your fresh dmods.

It's highly optimised.

It's the most bug-free barebones skeleton available with:
- Fully optimised dink.ini, re-structured, commented, and 130+ set_sprite_info lines removed (duplicates and other terrible ones that shouldn't be there)
- Robj's custom hard.dat re-write, allowing Dink to walk against things without encroaching into them too much. No where to slip through hardness, and all inner and outer islands & match-able beach tile combinations match with hardness too!

Read the dmod.diz upon install for even more info.

*Runs away into the forest, slipping away from the Goodheart guards*

Updated D-Mod: Periculo Island v1_2.00b2

Hello friend, would you stay a while and listen?

Our dear pal SlipDink is still here, with news and other good tidings. He has updated his seventh D-Mod, Periculo Island, to the version v1_2.00b2!

SlipDink says: "This new version represents several months of work. Thanks to the beta test team, this dmod should now be compatible with all know versions of the Dink engine. It also adds a few playability improvements, some new features and aspects of the game, some new sub-quests and the like, plus a few new graphical changes. And I also added a few more ways for Dink to die before completing his quest. "

Do note that Periculo Island does weight in at a whopping 108.3 MB - that'd take over 8 hours to download on a 28.8 kbps modem! This reminds me of a very old memory - the original Diablo demo came out when I was 12 or 13 years old, in middle school. For some sort of writing class (English?), we had to write a letter to a company, and I chose to write a letter to Blizzard to complain that it was impossible for "anyone" to download the Diablo demo. I just checked - it was just a scant 55.9 MB! Oh, how technology has changed so, so much.

Updated File: Windinkedit Plus 2.5 (source code included)

RW has miraculously re-emerged out of the void, proving that no one can escape the DN. He brings offerings in the form of an updated version of Windinkedit Plus 2.

The source has also been graciously provided, uploaded as a separate file.

See the list of changes/updates below.

- Automatically detect FreeDink, Dink HD, and classic Dink
- The Dink installation to use is more granularly configurable
- Run successfully without administrator mode
- Screenmatch duplicate sprites are now marked with a red outline, and are picked up together (Shift+M)
- Stuff is now drawn with SDL instead of DirectDraw, resulting in better performance
- A couple settings used to not be saved properly, this is now fixed
- Some small UI improvements
- Fixed a few bugs, added new ones... you know, the usual.

Updated File: Push and Pull 3.0

I have released a major update for Push and Pull. This comes after my experience of actually using it in the recent Dmod I collaborated on with ExDeathevn, and really fine tuned things to make this super easy for Dmod developers to implement and use.

A complete beginner in Dmodding could use this now. It will take roughly 10 minutes to implement and maybe another few minutes to start making scripts to make sprites able to be push and pulled (copy, paste, edit 1 line in the script)

It has the intermediate - advanced developer in mind as well though, with the ability to fully configure the system without touching any of the core scripts. All configuration is achieved through setting sp_custom key values on sprites(or on Dink).

I have also ditched the video tutorials for now(since they are outdated), and instead I have written a comprehensive document on google docs explaining all aspects of Push and Pull from basic to advanced level: Push and Pull Documentation

Some of the major updates:
- No global variables used anymore
- No local variable needed in each move-able sprite script
- No dink.ini editing required
- A LOT of bug fixes and tweaks
- Scripts cleaned up

See the comments for all of the updates.

New Dev File: Dink Smallwood Retopologized 3d Model

The new and improved TealDink, who has stopped haunting the DN as a ghost, and is now a peasant, comes bearing a gift.

He has released Dink Smallwood Retopologized 3d Model, a cleaned up/retopologized/optimized rigged and unrigged version of the original Dink Smallwood model (which was recently made available by Seth).

This cleaned up model should be able to be put to good use by anyone with the 3D modelling skills to do so.. So get to it people - you know who you are!

Dink Smallwood HD v1.97

Seth has officially released an update to Dink Smallwood HD.

This version includes many bug fixes and improvements. Dmod compatiblity has been greatly improved.

Be sure to grab this new update, if you haven't already.

New D-Mod: Cursed Blades Part 1: Charlie's Legacy

The dynamic team of RobJ and ExDeathevn and have teamed up yet again to release a brand new Epic D-Mod: Cursed Blades Part 1: Charlie's Legacy. This adventure is one of the largest I've seen in a while - the map looks expansive (without being too expansive), and it will surely take several hours to complete.

What ever happened to Charlie?

Will the house be forever vacant, with no answers?

Find out as Dink visits the land of Phospher, and uncover the secret of Horn Lace Tactic and Real Shoe UFOs.

Sometimes, tomorrow does actually arrive.

New D-Mod: Periculo Island

SlipDink is back with his seventh D-Mod: Periculo Island.

SlipDink sets the scene for this adventure: "Dink is looking forward to a vacation, when he gets word from the king that he must come to the king's castle immediately. The good news is that the king will be sending Dink to a tropical paradise, named Periculo Island, where the 'little people' live in an almost magical wonderland of joy. All that King Daniel needs Dink to do is check up on is why the fruit shipments from that island have stopped and while he is there he can enjoy the sun, the sand and the local culture. The bad news is that it may have something to do with the spy that is secretly communicating with someone from King Daniel's court."

As with all of SlipDink's D-Mods, there's an awe-inspiring beauty to many of the scenes in this adventure. If you want to see gorgeous scenery (like a vibrant jungle or an epic snow storm), check this out!