Reply to Re: Updated D-Mod: Historical Hero II
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October 18th 2012, 04:11 PM
shevek
Speaking of bugfixes, since the engine is not likely to be fixed anytime soon (though freedink is), you can work around the hang-on-warp-from-invisible-object bug by always using visible warp objects.
A sure way to trigger it: blast hydrafire through the duck room in the cave of extraordinary fun. The fire itself plus the generated blood and duck heads will fill up the sprite slots in no time. Then you can hang the game by exiting the cave (which is an invisible warp object).
I think sprite replacer may be a simple way to find (and perhaps also change) all invisible warp objects.
A sure way to trigger it: blast hydrafire through the duck room in the cave of extraordinary fun. The fire itself plus the generated blood and duck heads will fill up the sprite slots in no time. Then you can hang the game by exiting the cave (which is an invisible warp object).
I think sprite replacer may be a simple way to find (and perhaps also change) all invisible warp objects.