Updated D-Mod: Historical Hero II
Skull's latest epic Histerical Hobo II: Armadillo has been updated to version 1.50. Check out the fixes in the comments section.
-Fixes an error where you could get 100% earlier than supposed, by being able to finish one quest many times.
-Removes a bug where talking to the two men in Quintus after completing the area, would freeze the game.
-Fixes some small errors and spelling mistakes in the dialogue, although there is still some variation between English and American English.
-Fixes an error where you could get 100% earlier than supposed, by being able to finish one quest many times.
-Removes a bug where talking to the two men in Quintus after completing the area, would freeze the game.
-Fixes some small errors and spelling mistakes in the dialogue, although there is still some variation between English and American English.
Whoah... Did I just miss this?
Awesome to see another update here.
Awesome to see another update here.
Sadly, this update doesn't include the walkthrough, like I promised it would. I figured it was better to get those bugs fixed and the faster the better. So therefore I didn't have enough time to finish the walkthrough.
October 18th 2012, 04:11 PM
shevek
Speaking of bugfixes, since the engine is not likely to be fixed anytime soon (though freedink is), you can work around the hang-on-warp-from-invisible-object bug by always using visible warp objects.
A sure way to trigger it: blast hydrafire through the duck room in the cave of extraordinary fun. The fire itself plus the generated blood and duck heads will fill up the sprite slots in no time. Then you can hang the game by exiting the cave (which is an invisible warp object).
I think sprite replacer may be a simple way to find (and perhaps also change) all invisible warp objects.
A sure way to trigger it: blast hydrafire through the duck room in the cave of extraordinary fun. The fire itself plus the generated blood and duck heads will fill up the sprite slots in no time. Then you can hang the game by exiting the cave (which is an invisible warp object).
I think sprite replacer may be a simple way to find (and perhaps also change) all invisible warp objects.