castman's Profile
Hi, my name is Daniel, I'm Brazilian but I don't know any monkey.
I'm currently thinking about start (over again) to Mod, well, that's not much but my first romp is coming, later, a quest to continue it's story.
See you later
I'm currently thinking about start (over again) to Mod, well, that's not much but my first romp is coming, later, a quest to continue it's story.
See you later
Private Message
Daniel_CastMan@hotmail.com
I want to know why this variable doesn't works!
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//this script fills life up, touch_damage must be set to -1. (run script mode)
int &secret;
void main( )
{
sp_pseq(¤t_sprite, 163);
sp_frame(¤t_sprite, 4); //so the seq will start
// sp_brain(¤t_sprite, 0);
sp_touch_damage(¤t_sprite, -1);
sp_nohit(¤t_sprite, 1);
//create shiny thingie
&save_x = sp_x(¤t_sprite, -1);
&save_y = sp_y(¤t_sprite, -1);
&save_y += random(5,1);
int &startframe = random(5,1);
int &spark = create_sprite(&save_x, &save_y, 15, 165, 1);
sp_seq(&spark, 165);
sp_nohit(&spark, 1);
sp_frame(&spark, &startframe);
sp_brain_parm(&spark, ¤t_sprite);
}
void touch( void )
{
sp_brain_parm(¤t_sprite, 10);
sp_brain(¤t_sprite, 12);
sp_touch_damage(¤t_sprite, 0);
sp_timing(¤t_sprite, 0);
if (&secret == 0)
{
say_stop(" Secret 1", 1);
&secret += 1;
}
if (&secret == 1)
{
say_stop(" Secrets 2", 1);
&secret += 2;
___________________________________________________________________
Please someone help me!! Again...
___________________________________________________________________
//this script fills life up, touch_damage must be set to -1. (run script mode)
int &secret;
void main( )
{
sp_pseq(¤t_sprite, 163);
sp_frame(¤t_sprite, 4); //so the seq will start
// sp_brain(¤t_sprite, 0);
sp_touch_damage(¤t_sprite, -1);
sp_nohit(¤t_sprite, 1);
//create shiny thingie
&save_x = sp_x(¤t_sprite, -1);
&save_y = sp_y(¤t_sprite, -1);
&save_y += random(5,1);
int &startframe = random(5,1);
int &spark = create_sprite(&save_x, &save_y, 15, 165, 1);
sp_seq(&spark, 165);
sp_nohit(&spark, 1);
sp_frame(&spark, &startframe);
sp_brain_parm(&spark, ¤t_sprite);
}
void touch( void )
{
sp_brain_parm(¤t_sprite, 10);
sp_brain(¤t_sprite, 12);
sp_touch_damage(¤t_sprite, 0);
sp_timing(¤t_sprite, 0);
if (&secret == 0)
{
say_stop(" Secret 1", 1);
&secret += 1;
}
if (&secret == 1)
{
say_stop(" Secrets 2", 1);
&secret += 2;
___________________________________________________________________
Please someone help me!! Again...
castman has released 4 files
Title | Category | Avg | Updated |
---|---|---|---|
Darklands Cliffs 'n' Road | Development, Graphics | 8.0 | September 4th, 2011 |
Goblin Wars - Breaking Point | D-Mod, Romp | 6.3 | July 17th, 2011 |
Dink Smallwood FreeMap | Development, Utility | 9.0 | November 9th, 2010 |
Dink Smallwood at the City of the Dead | D-Mod, Demo | 6.3 | December 29th, 2007 |
castman has written 4 reviews
Title | File | Type | Score | Date |
---|---|---|---|---|
The Last Quest - | The Last Quest Part 1: The Oraculum | Normal | 6.5 | November 7th, 2016 |
Quest Log Review | Item - Quest Log | Normal | 8.5 | December 14th, 2009 |
You´Re Lyna(Milder´S Widow) And 10 of the King´S Knights have Disapeared | Lyna's Story | Normal | 9.9 | May 16th, 2006 |
It´S Like the Old Arcade Game | Dink Racer | Normal | 5.0 | February 27th, 2006 |
castman has taken 2 screenshots
Screenshot | File | Date |
---|---|---|
Darklands Cliffs 'n' Road | September 4th, 2011 | |
Dink Smallwood at the City of the Dead | January 3rd, 2008 |