Reply to Bonca Bug Fix
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Ok everyone have a problem with killing a bonca at farmer's quest. After you kill it it reappears on the screen and the farmer won't show up. How to fix it? Easy. Go to the fot/story folder and open s0-fqbonca3.c . Here how it looks like:
void main( void )
{
if (&FarmerQ == 3)
{
int &pwbon;
&pwbon = create_sprite(300, 165, 9, 617, 1);
sp_script(&pwbon, "en-pwbon");
wait(20);
say_stop("I've found the last bonca I have to kill!", 1);
&FarmerQ = 4;
}
}
Now add between say_stop and &FarmerQ = 4 command wait(10); like this:
void main( void )
{
if (&FarmerQ == 3)
{
int &pwbon;
&pwbon = create_sprite(300, 165, 9, 617, 1);
sp_script(&pwbon, "en-pwbon");
wait(20);
say_stop("I've found the last bonca I have to kill!", 1);
wait(10);
&FarmerQ = 4;
}
}
Add it and save it. The problem will be fixed. Bonca won't reappear after killing and then farmer will be in his own house.
void main( void )
{
if (&FarmerQ == 3)
{
int &pwbon;
&pwbon = create_sprite(300, 165, 9, 617, 1);
sp_script(&pwbon, "en-pwbon");
wait(20);
say_stop("I've found the last bonca I have to kill!", 1);
&FarmerQ = 4;
}
}
Now add between say_stop and &FarmerQ = 4 command wait(10); like this:
void main( void )
{
if (&FarmerQ == 3)
{
int &pwbon;
&pwbon = create_sprite(300, 165, 9, 617, 1);
sp_script(&pwbon, "en-pwbon");
wait(20);
say_stop("I've found the last bonca I have to kill!", 1);
wait(10);
&FarmerQ = 4;
}
}
Add it and save it. The problem will be fixed. Bonca won't reappear after killing and then farmer will be in his own house.