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August 1st 2008, 04:20 PM
knightg.gif
cypry
Peasant He/Him Romania
Chop your own wood, and it will warm you twice. 
Awesome. I'll go to the seaside, the next week, but after I return, I'll test it.
Edit:
I couldn't wait, so I gave it a try. It crushes in the start screen, when I make a mouse click anywhere, or I move the mouse over a button.
I use Kiwi(Ubuntu with GNOME + some extra stuff)8.04, and I installed the package. Here is some info that might interest you:

cypry@cypry11laptop:~$ freedink --window
Hi, I'm '/usr/games/freedink'
exedir = /usr/games
datadir = /usr/share
pkgdatadir = /usr/share/freedink
refdir = /usr/share/dink
dmoddir = /usr/share/dink/dink
dmodname = dink
userappdir = /home/cypry/.dink
Game directory is '/usr/share/dink/dink'.
Initting sound
initting sound
Audio hardware info: frequency=22050Hz format=S16LSB channels=2 opened=1 times
Requesting depth 8
INFO: Not using a hardware video mode.
INFO: SDL depth is 8
The family name of the face in the font is: System
The name of the face in the font is: Regular
The font max height is: 16
The font ascent is: 16
The font descent is: 0
The font line skip is: 1
The font is not fixed width.
The family name of the face in the font is: Liberation Sans
The name of the face in the font is: Regular
The font max height is: 19
The font ascent is: 15
The font descent is: -3
The font line skip is: 19
The font is not fixed width.
loading tilescreens...
Done with tilescreens...
Loading batch...
Loading dink.ini
done!
Loading hard...
done!
World data loaded.
LOADING main
Temp thingie is C
Loading script STORY/MAIN.C..
setting callback random
Dink started. Time to fight for your right to party.
LOADING START
Temp thingie is C
Loading script STORY/START.C..
Loading sounds..
getting QUACK.WAV..
info: frequency=22050Hz format=S16LSB channels=1 length=49852 bytes
getting PIG1.WAV..
info: frequency=8000Hz format=U8 channels=1 length=6175 bytes
getting PIG2.WAV..
info: frequency=8000Hz format=U8 channels=1 length=7057 bytes
getting PIG3.WAV..
info: frequency=8000Hz format=U8 channels=1 length=3039 bytes
getting PIG4.WAV..
info: frequency=8000Hz format=U8 channels=1 length=6273 bytes
getting BURN.WAV..
info: frequency=8000Hz format=S16LSB channels=1 length=41762 bytes
getting OPEN.WAV..
info: frequency=8000Hz format=U8 channels=1 length=11573 bytes
getting SWING.WAV..
info: frequency=8000Hz format=U8 channels=1 length=1462 bytes
getting PUNCH.WAV..
info: frequency=22050Hz format=U8 channels=1 length=4360 bytes
getting SWORD2.WAV..
info: frequency=8000Hz format=U8 channels=1 length=4668 bytes
getting SELECT.WAV..
info: frequency=22050Hz format=S16LSB channels=1 length=25664 bytes
getting WSCREAM.WAV..
info: frequency=22050Hz format=S16LSB channels=1 length=41914 bytes
getting PICKER.WAV..
info: frequency=22050Hz format=S16LSB channels=1 length=9072 bytes
getting GOLD.WAV..
info: frequency=22050Hz format=S16LSB channels=1 length=18758 bytes
getting GRUNT1.WAV..
info: frequency=22050Hz format=S16LSB channels=1 length=9154 bytes
getting GRUNT2.WAV..
info: frequency=22050Hz format=S16LSB channels=1 length=9778 bytes
getting SEL1.WAV..
info: frequency=22050Hz format=S16LSB channels=1 length=43168 bytes
getting ESCAPE.WAV..
info: frequency=22050Hz format=S16LSB channels=2 length=72860 bytes
getting NONO.WAV..
info: frequency=22050Hz format=S16LSB channels=2 length=45428 bytes
getting SEL2.WAV..
info: frequency=22050Hz format=S16LSB channels=2 length=38064 bytes
getting SEL3.WAV..
info: frequency=22050Hz format=S16LSB channels=2 length=76608 bytes
getting HIGH2.WAV..
info: frequency=22050Hz format=S16LSB channels=2 length=302808 bytes
getting FIRE.WAV..
info: frequency=22050Hz format=U8 channels=1 length=157477 bytes
getting SPELL1.WAV..
info: frequency=22050Hz format=U8 channels=1 length=34401 bytes
getting CAVEENT.WAV..
info: frequency=11025Hz format=U8 channels=1 length=72990 bytes
getting SNARL1.WAV..
info: frequency=22050Hz format=U8 channels=1 length=36260 bytes
getting SNARL2.WAV..
info: frequency=22050Hz format=U8 channels=1 length=17233 bytes
getting SNARL3.WAV..
info: frequency=22050Hz format=U8 channels=1 length=43414 bytes
getting HURT1.WAV..
info: frequency=11025Hz format=U8 channels=1 length=26447 bytes
getting HURT2.WAV..
info: frequency=22050Hz format=U8 channels=1 length=28449 bytes
getting ATTACK1.WAV..
info: frequency=11025Hz format=U8 channels=1 length=14358 bytes
getting CAVEENT.WAV..
info: frequency=11025Hz format=U8 channels=1 length=72990 bytes
getting LEVEL.WAV..
info: frequency=22050Hz format=S16LSB channels=1 length=73528 bytes
getting SAVE.WAV..
info: frequency=22050Hz format=S16LSB channels=1 length=58640 bytes
getting SPLASH.WAV..
info: frequency=22050Hz format=U8 channels=1 length=58769 bytes
getting SWORD1.WAV..
info: frequency=22050Hz format=U8 channels=1 length=16784 bytes
getting BHIT.WAV..
info: frequency=22050Hz format=U8 channels=1 length=14414 bytes
getting SQUISH.WAV..
info: frequency=22050Hz format=U8 channels=1 length=9240 bytes
getting STAIRS.WAV..
info: frequency=22050Hz format=U8 channels=1 length=17748 bytes
getting STEPS.WAV..
info: frequency=22050Hz format=U8 channels=1 length=39390 bytes
getting ARROW.WAV..
info: frequency=22050Hz format=S16LSB channels=1 length=28760 bytes
getting FLYBY.WAV..
info: frequency=22050Hz format=S16LSB channels=1 length=26644 bytes
getting SECRET.WAV..
info: frequency=22050Hz format=S16LSB channels=2 length=124164 bytes
getting BOW1.WAV..
info: frequency=22050Hz format=S16LSB channels=1 length=13618 bytes
getting KNOCK.WAV..
info: frequency=12500Hz format=U8 channels=1 length=8447 bytes
getting DRAG1.WAV..
info: frequency=22050Hz format=S16LSB channels=1 length=55752 bytes
getting DRAG2.WAV..
info: frequency=22050Hz format=S16LSB channels=1 length=136802 bytes
getting AXE.WAV..
info: frequency=22050Hz format=S16LSB channels=1 length=11486 bytes
getting BIRD1.WAV..
info: frequency=22050Hz format=U8 channels=1 length=34519 bytes
LOADING start-1
Temp thingie is C
Loading script STORY/START-1.C..
LOADING start-2
Temp thingie is C
Loading script STORY/START-2.C..
LOADING start-4
Temp thingie is C
Loading script STORY/START-4.C..
Processing playmidi command.
playmidi - cd play command detected.
Playing midi 1003.mid.
Killing cd...
running through mouse list..