Reply to Re: what the hell??????
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Here's it:
Open wizards.c with Notepad, and replace its content with this:
void talk( void )
{
freeze(1)
say_stop("Good day", 1);
say_stop("`5Good day, warrior", ¤t_sprite);
choice_start();
set_y 240
set_title_color (1);
title_start();
"Four wizards has cathered eh... to empty table"
title_end();
"Ask who they are"
"Ask what are they doing here"
(&ring == 1)"Tell them what happened to other town"
(&wine == 1)"'Here's your vodga"
"Leave"
choice_end()
if (&result == 1)
{
say_stop("`3We are the great wizards...", ¤t_sprite);
unfreeze(1);
}
if (&result == 2)
{
choice_start();
choice_end()
if (&result == 4)
{
unfreeze(1);
}
unfreeze(1);
}
if (&result == 2)
{
freeze(1);
say_stop("`4We live here... butaway, could you do us a favor", ¤t_sprite);
say_stop("Okay! If it's not anything like blowing the World up... and I have to save it", 1);
say_stop("`6Ermh... no... Just north of here is a vodga's seller. Could you get us some vodga?", ¤t_sprite);
say_stop("Ok!", 1);
unfreeze(1);
}
if (&result == 3)
{
say_stop("`%*DINK TELLS THE WHOLE STORY*", 1);
say_stop("`5That's what I did fear all the time", ¤t_sprite);
say_stop("`3We send you to land of Cast's cave... Good luck!", ¤t_sprite);
fade_down();
wait(500);
script_attach(1000);
fill_screen(0);
&player_map = 450;
sp_x(1, 420);
sp_y(1, 160);
sp_dir(1, 8);
load_screen(34);
draw_screen();
freeze(1)
fade_up();
&update_status = 1;
draw_status();
unfreeze(1);
}
if (&result == 4)
{
freeze(1);
&wine = 2;
kill_this_item("item-win");
say_stop("`5Thanks, boy", ¤t_sprite);
say_stop("`3You wanna this ticket? If you have it you don't have to pay to get to other town", ¤t_sprite);
choice_start();
"Take it"
"Take the prayer of Granitch"
choice_end();
if (&result == 1)
{
&prayer = 1;
unfreeze(1);
}
if (&result == 2)
{
&prayer = 2;
unfreeze(1);
}
void hit( void )
{
say_stop("God dang you", 1);
}
Open wizards.c with Notepad, and replace its content with this:
void talk( void )
{
freeze(1)
say_stop("Good day", 1);
say_stop("`5Good day, warrior", ¤t_sprite);
choice_start();
set_y 240
set_title_color (1);
title_start();
"Four wizards has cathered eh... to empty table"
title_end();
"Ask who they are"
"Ask what are they doing here"
(&ring == 1)"Tell them what happened to other town"
(&wine == 1)"'Here's your vodga"
"Leave"
choice_end()
if (&result == 1)
{
say_stop("`3We are the great wizards...", ¤t_sprite);
unfreeze(1);
}
if (&result == 2)
{
choice_start();
choice_end()
if (&result == 4)
{
unfreeze(1);
}
unfreeze(1);
}
if (&result == 2)
{
freeze(1);
say_stop("`4We live here... butaway, could you do us a favor", ¤t_sprite);
say_stop("Okay! If it's not anything like blowing the World up... and I have to save it", 1);
say_stop("`6Ermh... no... Just north of here is a vodga's seller. Could you get us some vodga?", ¤t_sprite);
say_stop("Ok!", 1);
unfreeze(1);
}
if (&result == 3)
{
say_stop("`%*DINK TELLS THE WHOLE STORY*", 1);
say_stop("`5That's what I did fear all the time", ¤t_sprite);
say_stop("`3We send you to land of Cast's cave... Good luck!", ¤t_sprite);
fade_down();
wait(500);
script_attach(1000);
fill_screen(0);
&player_map = 450;
sp_x(1, 420);
sp_y(1, 160);
sp_dir(1, 8);
load_screen(34);
draw_screen();
freeze(1)
fade_up();
&update_status = 1;
draw_status();
unfreeze(1);
}
if (&result == 4)
{
freeze(1);
&wine = 2;
kill_this_item("item-win");
say_stop("`5Thanks, boy", ¤t_sprite);
say_stop("`3You wanna this ticket? If you have it you don't have to pay to get to other town", ¤t_sprite);
choice_start();
"Take it"
"Take the prayer of Granitch"
choice_end();
if (&result == 1)
{
&prayer = 1;
unfreeze(1);
}
if (&result == 2)
{
&prayer = 2;
unfreeze(1);
}
void hit( void )
{
say_stop("God dang you", 1);
}