Reply to Loop to delay
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I want to freeze Dink until the countdown of &gold is complete. This is my best (un-effective) effort so far. Too bad it don't work. Dink just can't wait.
- - -
&temp = &gold;
&temp -= 1000;
&gold -= 1000;
loop:
wait(100);
if(&gold > &temp)
{
goto loop;
}
// put axe in Dink's tools
playsound(10,22050,0,0,0);
add_item("item-axe", 438, 6);
sp_brain(¤t_sprite, 12);
sp_touch_damage(¤t_sprite, 0);
sp_timing(¤t_sprite, 0);
unfreeze(1);
If anyone has scripted such a thing, I would really like to know how they did it.
Thanks in advance.
RadFrog
- - -
&temp = &gold;
&temp -= 1000;
&gold -= 1000;
loop:
wait(100);
if(&gold > &temp)
{
goto loop;
}
// put axe in Dink's tools
playsound(10,22050,0,0,0);
add_item("item-axe", 438, 6);
sp_brain(¤t_sprite, 12);
sp_touch_damage(¤t_sprite, 0);
sp_timing(¤t_sprite, 0);
unfreeze(1);
If anyone has scripted such a thing, I would really like to know how they did it.
Thanks in advance.
RadFrog