Reply to Re: New File: Dink Smallwood v1.08 - Release Candidate 7
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redink1's fix for the multi-punchable barrel/crate/chest bugs lies within the DinkC scripts for the original game instead of the actual engine code itself, so if AGAE happens to depend on crate scripts within its own Story directory instead of Dink's (which it appears to, from my limited studying), that may explain the problem.