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December 31st 2005, 06:17 AM
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magicman
Peasant They/Them Netherlands duck
Mmmm, pizza. 
Nope, statusbar things are all hardcoded. The way you gain experience, the way you levelup, the way strenght and defense are handled in combat, the way the statusbar is built (you can't change the magic pic to suddenly become the active weapon. At least, not easily).

Or, well, suddenly I remember something. Often the statusbar doesn't display during cutscenes, but only at the beginning of the game. You might check what command is used after the little talk scene in the main game to let the status bar appear, and remove it from your script. I'm still not sure how this affects savegames, though. I don't believe I've ever seen the statusbar disappear when it was previously there.