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December 30th 2005, 04:52 PM
custom_magicman.gif
magicman
Peasant They/Them Netherlands duck
Mmmm, pizza. 
If you don't know how to add new graphics, read some tutorials, found in the Development section.

You will need the original Dink Smallwood bmp pack (also in the Development section) to see what files are used for the statusbar, and where they are located in the graphics directory.

Rebuild that part of the graphics directory in your D-Mod's directory. For example, if the status bar is located in graphics/statusbar/stat-01.bmp, you should make a file called stat-01.bmp in your D-Mod's graphics/statusbar/ directory. I'm quite sure this isn't the actual place the graphic is in, but it's easy to find out if you have the original bmp pack.

This new stat-01.bmp (still the example) should have the exact image size (pixels) as the original one, but leave it white. The game will think this new white thing is the statusbar and display it. No dink.ini editing required!