Reply to Re: Experience and Level Up stuff
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Well, I have a solution to this, but that's a bit complicated. Let's say you want 100 exp for level 1, 200 exp for level 2, 300 exp for level 3, you should use the following seq, in every die procedure, at every monster script:
if(&exp >= &levexp)
{
&level += 1;
&exp -= &levexp;
external("lraise", "main");
}
also, in the lraise script, you should enter
&levexp = &level;
&levexp *= 100;
This works only if &levexp is lower than it should be. If it's higher, the lraise script should be emty:
void main(void)
{
kill_this_task();
}
and you should replace "lraise" with some other name.
You also need to find a way to remove the exp box from the status bar(maybe redink1 can tell us how he did in reconstruction).
I don't know if this will work, but you can try it.
if(&exp >= &levexp)
{
&level += 1;
&exp -= &levexp;
external("lraise", "main");
}
also, in the lraise script, you should enter
&levexp = &level;
&levexp *= 100;
This works only if &levexp is lower than it should be. If it's higher, the lraise script should be emty:
void main(void)
{
kill_this_task();
}
and you should replace "lraise" with some other name.
You also need to find a way to remove the exp box from the status bar(maybe redink1 can tell us how he did in reconstruction).
I don't know if this will work, but you can try it.