Reply to Re: fade_down engine differences fix
If you don't have an account, just leave the password field blank.
Thanks,
wrote a test script and works the way I wanted
wrote a test script and works the way I wanted
int &omap = &player_map; &update_status = 0; script_attach(1000); freeze(1); fade_down(); &player_map = 752; wait(200); fill_screen(0); load_screen(); draw_screen(); draw_background(); //draw_status(); fade_up(); freeze(1); wait(3000); fade_down(); &player_map = &omap; wait(200); load_screen(); draw_screen(); draw_status(); &update_status = 1; fade_up(); wait(1000); unfreeze(1); kill_this_task();