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April 30th, 11:10 AM
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Robj
Jester He/Him Australia
You feed the madness, and it feeds on you. 
"Man it killed the screen update performance even using herb boots to run Dink is moving through molasses - very funny"

You can probably fix that performance issue, by making the script, sprite and var limit text refresh every wait(200) instead of every wait(1). Look for the wait(1) line near the bottom of the main procedure in stracker.c, change it to wait(200). Every 200 milliseconds is still a decently fast update to show you the stuff being used.

EDIT: There's actually a bug in that stracker.c script I whipped up where sometimes it won't show one or two of the lines of text showing the limits.
Fixed now: stracker.c
I also upped the wait time between updates of the sprite, script and var limits for better performance.