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April 21st, 12:33 PM
goblins.gif
drone1400
Peasant He/Him Romania
C# nerd 
I've been playing some more and I'm in the 6th land now!

I haven't come across any big issues but here are some minor ones I've noticed so far:

- In the 3rd land, in the desert town, in the blacksmith's house, when you just enter it for the first time before doing anything else in town, the upper-right corner of the house is missing some walls: https://files.catbox.moe/3ed265.png

- Also in the 3rd land, in the cave with 4 stairs that have a random chance to lead to treasure, the guy there looks like a ghost now?! https://files.catbox.moe/wvwbqc.png

- Another thing about the 3rd land, while not quite a bug, there's one thing that "bugged" me about the desert mountain: I think if you teleport to the mountain without a pick on you, you might get stuck there with no way to continue? I'm not 100% sure on this, but as far as I can tell, the circle in the north-east corner of the mountain only lets you go further up or back to town after you collect the 3 skulls for it. If you don't have a pick, you can't get any skull, and you can't get back to town either. Or am I missing something?

- In the 4th land, on screen 604, you can teleport into the water without drowning - granted, it doesn't really matter since if you head east you DO drown, it just seems weird. Looking in the editor, it seems quite obvious why this is the case https://files.catbox.moe/tf9cbo.png

- In the 5th land, between screens 752 and 753 there's a hardness error with the trees that lets you walk through them. Can't get out of bounds or anything, but figured it's worth a mention: https://files.catbox.moe/lzt9q0.png

- While not that important, it always bugged me that if you get the **SECRET BOW LORE** for the fire bow in the 5th land, it breaks the normal bow lore for the heavy bow. Now granted, if you have the fire bow and secret bow lore, there's no real point in using the heavy bow anymore even if it had bow lore... But it's just something that struck me as odd.

Edit: Ok, seems I've found a more serious issue in the 6th land
- When you go down the cliff, it seems Dink isn't frozen and you can move around, this seems to be able to get you stuck inside crystals and stuff like so: https://files.catbox.moe/z7l0a6.png
- When you go back up the cliff, Dink isn't frozen and you can walk off screen! Luckily the script seems to send you to the right screen after a few seconds anyway... But still, it's not good: https://files.catbox.moe/uglokx.png

Edit 2:
- Oh dear, seems I've ran into an even bigger issue! After getting it on with Crussy, Crusty, uh, Shelley, after waiting for the fruits of my labour to come out, it seems they just kind of got stuck behind her! https://files.catbox.moe/v295hz.png Here is a save file of just before if you want to test it out: https://files.catbox.moe/v08tjk.dat I think you probably have to rename the file as "save1.dat"
Luckily, I could progress by spamming space to eventually interact with Shelley and advance the story. Oddly enough, after talking to her they started moving around too...

Edit 3:
- This one is minor, but after the final boss fight, Dink uses Cthunik's old name instead of Cthullos. https://files.catbox.moe/kcsf8h.png
- This seems to be the case for multiple endings: https://files.catbox.moe/4lhpsn.png

Edit 4:
Alright, so now that I've finished it, I've quite enjoyed it. Some of the new graphics and minor details took me by surprise hah

I'm glad we got to see the Little Richard substory play out. I remember digging through the scripts to find out what the deal was with the weird guy with the dirt floor in his house, and piecing together how the quest would've played out by reading through the partially finished scripts... Took me a while to find that fish though!

The end zone really feels a lot tougher though! I was kind of abusing the healing stone fragment a bunch of times there. I almost feel like that thing is too overpowered since it fully heals you with no drawbacks, maybe there should've been some mechanic where if you use it too much the fragment breaks or something.

I think the springy fellas feel like the toughest enemies now... They can start springing along so fast and have a ton of touch damage! I thought I was pretty tough with almost 30 in all stats after using the balancing fragment, but they could still eat my health quite fast if I wasn't careful!