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Reply to Re: YeOldeDink 0.91 Changelog

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April 17th, 07:13 PM
wizardb.gif
Kyle
Peasant He/Him Belgium
 
First time I discover this. Looks like a gem! Two questions:
- Does the png support include transparency?
- Are the hardcoded limits of the original Dink like those on sequence slots, sprites on screen and active variables still in place? And if not, did it have an effect on the save and map data format?

I'm actually really interested in trying out the Lua language with this. I noticed that the docs on the wiki of the 2014 repository link to a page with a function list, but it's empty. Is there more up to data information anywhere?