The Dink Network

Reply to Re: No but my friend has, he likes it

If you don't have an account, just leave the password field blank.
Username:
Password:
Subject:
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
Message:
 
 
April 6th, 08:36 AM
custom_simon.gif
SimonK
Peasant He/Him Australia
 
So I've just uploaded ver 3.02, which includes the adding +4 correctly to defense in the Genie bit in Story 2 as well as the Hammer of Truth tweaks to remove multiple hammers and frozen Dinks.

There is a slight difference between freedink and DinkHD with this new hammer of truth, the sound of Dink punching is present in freedink, but not in DinkHD (it shouldn't be there as I've now got init lines that reset the set_frame_special on loading the hammer while using the non-magic hit graphics).

If you load the Hammer then unload and load it again, those lines seem to kick in correctly in freedink while they work first time in DinkHD.

Also the save2.dat to save7.dat files are now in a renamed zip file storySaves.nzp, so just rename that file and unzip into the dmod directory and they should work (I tested save2.dat in both freedink and DinkHD and it worked for me).

So once approved, replace the old redux version, thanks.