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Reply to Re: Dink, have you ever been in a Turkish prison?

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April 3rd, 06:03 PM
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SimonK
Peasant He/Him Australia
 
Actually the sleep bomb thing on the thorns was intentional, but maybe it wasn't such a sensible choice.

As for the Hammer of Truth, multiple instances of hammers and Dinks, I thought I had that under control, but obviously not.

What version of the game are you playing on again? HD, RT, freedink, YeOlde?

I'll take another look at that. it is interesting when others try things and use them in ways I don't. The frozen Dink's are "fake Dinks" that the 'use' procedure creates, but are then meant to be deactivated. Although you aren't supposed to be able to re-use the Hammer until it has returned. A global variable is meant to prevent this, but it looks like it doesn't, sigh.

Yes the Goblin in the cave is technically a bad guy. Originally I think I had planned to do something with a goblin story line that encompassed more of the lands, but ended up ditching it. Basically if you killed him, then the Goblin master plan is cut off and nothing much happens, but if you don't, the Goblins were meant to become a powerful force in the world. In the end all I kept was them not speaking like they used to in the original game, and it doesn't matter if you let him live or not.