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April 1st, 04:56 PM
goblins.gif
drone1400
Peasant He/Him Romania
C# nerd 
Alas, I will not be progressing much today in SoB Redux, but I've already found a couple of "bugs", although one might be because of YeOldeDink.

First, both in DinkHD (V2.02) and YeOldeDink (V0.9), after you get arrested once, if you talk to someone before learning to sing again and get arrested the 2nd time, if you hold down you can actually walk out of the castle instead of getting executed. I guess Dink isn't frozen fast enough after warping to the castle screen or something?

Second, this only happens in YeOldeDink, the "sitem-01.bmp" sprite renders with the white background see pic: [redacted one drive link that didnt work]
EDIT: GRRR, bloody One Drive seems to have gone to shite, seems to force you to sign in now when sharing links, even if they're set to be viewable anonymously...
Here's a catbox link instead: https://files.catbox.moe/x50z04.png

I guess this is because of YeOldeDink not loading the sprite correctly or something? I don't know if it's because of the way the bitmap is saved or perhaps some dink.ini parsing issue... I guess YeOldeToast should have a look at this?

EDIT2: I checked this in FreeDink too, the graphic loads fine there. So it's definitely something wrong with how YeOldeDink loads the bitmap... I also checked in older versions of YeOldeDink (V0.6.2 and V0.5) and it is also broken there...

EDIT3: Hmm, Skurn has enlightened me that apparently I was being a dumbass and launching YeOldeDink without the True Color flag enabled... But this begs the question, is YeOldeDink the only engine that actually uses that flag correctly then?! Why does FreeDink display the sprite even without True Color enabled?! Huh.

Anyway, hopefully I'll have time to play properly these days and I'll be sure to take notes if I find any more weird things.