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Reply to Re: The state of PNG support in 2023

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March 20th, 07:20 AM
custom_simon.gif
SimonK
Peasant He/Him Australia
 
I did see that blender shadows thing, but haven't tested it out yet.

I wasn't planning to blender anything new for the redux, but Tim's comments about Story 6 had me thinking about the matrons/women just being furniture so... eventually blender was the solution. Version 4 of blender has soooo many new things... modifiers, constraints, it's been over 15 years since I played with it.

The shadow checkerboarding isn't the huge issue for me, you can do that with a quick colour select and bucket fill with shadow pattern in Krita. It's the annoying off-white pixels that kill me with the white background. Either I end up deleting too many off-white pixels and the image suffers, or I increase their opaqueness and the image suffers... I was hoping that alpha bmps might get around this as you can set the background colour to white in the file, but alas I couldn't get it to work.

Both Gimp and Krita can make alpha bmp files but DinkHD doesn't recognise the alpha channel for these files, only ones made with Pixelformer as far as I can tell.

And I'm using Windows 10 with bootcamp, so effectively a PC.