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Reply to Re: The state of PNG support in 2023

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March 20th, 02:31 AM
goblins.gif
drone1400
Peasant He/Him Romania
C# nerd 
A proper DMOD with PNGs would be so nice... Imagine all the cool "lighting" effects you could have, like the whole "lantern" thing, or making everything darker with a semi-transparent black sprite. Or a full on night club rave. Dink goes partying? Hah.

WAAAAIT... Simon, do you know about the Dink Shadows For Blender file: https://www.dinknetwork.com/file/dink_shadows_for_blender/

It automagically generates the checkerboard using blender compositing.

I'm not sure if the version there works with Blender 3.6 though...

Here's also my updated version that I haven't released yet: [redacted, no longer available]

It features a script for automatic rendering all sprite directions too... If you run the "renderAnimatedSprite.py" script, it should render Bluedy's test model in the folder C:\temp_dink\example\

Uh, I'm not sure how paths work under MAC though, you might need to edit these two lines at the end of the script:
renderModel(True, "dinkArmature", "idle", "C:\\temp_dink\\example\\")
renderModel(True, "dinkArmature", "push", "C:\\temp_dink\\example\\")


I think I wanted to release it but there was still something about the compositing process I wasn't quite happy with, and I wanted to make some proper documentation for it too...