Reply to Re: The state of PNG support in 2023
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A proper DMOD with PNGs would be so nice... Imagine all the cool "lighting" effects you could have, like the whole "lantern" thing, or making everything darker with a semi-transparent black sprite. Or a full on night club rave. Dink goes partying? Hah.
WAAAAIT... Simon, do you know about the Dink Shadows For Blender file: https://www.dinknetwork.com/file/dink_shadows_for_blender/
It automagically generates the checkerboard using blender compositing.
I'm not sure if the version there works with Blender 3.6 though...
Here's also my updated version that I haven't released yet: [redacted, no longer available]
It features a script for automatic rendering all sprite directions too... If you run the "renderAnimatedSprite.py" script, it should render Bluedy's test model in the folder C:\temp_dink\example\
Uh, I'm not sure how paths work under MAC though, you might need to edit these two lines at the end of the script:
I think I wanted to release it but there was still something about the compositing process I wasn't quite happy with, and I wanted to make some proper documentation for it too...
WAAAAIT... Simon, do you know about the Dink Shadows For Blender file: https://www.dinknetwork.com/file/dink_shadows_for_blender/
It automagically generates the checkerboard using blender compositing.
I'm not sure if the version there works with Blender 3.6 though...
Here's also my updated version that I haven't released yet: [redacted, no longer available]
It features a script for automatic rendering all sprite directions too... If you run the "renderAnimatedSprite.py" script, it should render Bluedy's test model in the folder C:\temp_dink\example\
Uh, I'm not sure how paths work under MAC though, you might need to edit these two lines at the end of the script:
renderModel(True, "dinkArmature", "idle", "C:\\temp_dink\\example\\") renderModel(True, "dinkArmature", "push", "C:\\temp_dink\\example\\")
I think I wanted to release it but there was still something about the compositing process I wasn't quite happy with, and I wanted to make some proper documentation for it too...