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Reply to Re: sp_kill_wait() - broken?

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March 18th, 10:33 PM
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Robj
Jester He/Him Australia
You feed the madness, and it feeds on you. 
Funny thing is a while ago I tested spawning a sprite in main.c to use init to declare a bunch more set_sprite_info lines and it seemed to work with no issues. Just couldn't have extra ones over the limit in dink.ini or they were ignored. Lol.