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Reply to Re: sp_kill_wait() - broken?

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March 18th, 06:37 PM
custom_simon.gif
SimonK
Peasant He/Him Australia
 
Thanks, I think that fixes it... well for me at least with item-fb.c as I can easily add x3 new global variables for the script to work and add the new improved fireball spell script without any impact.

My other scripts are a bit of a mess, so not sure if I want to mess with them, but I will see in the final test/run through I plan to do for the ReDux version of SOB before its release in the next week or so.

I also noticed on Seth's website that HD version of the engine now supports 1300 sprite slots and unlimited SET_SPRITE_INFO lines, which is nice to know.