Reply to Re: "SimonK Plays Dink Smallwood"
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Ah yes the arrows reacting to hardness thing. I think I made use of this in Charlie's Legacy.
Also re-wrote the damage calculation in DinkC so the missiles actually can hit for their maximum potential. Ordinarily in Dink, if you set a missile sprite to an odd number damage value the max possible hit will be subtracted by 1(rounded down to even number).
Anyway... Back on topic. Can't wait to see the released redux version of SOB!
Also re-wrote the damage calculation in DinkC so the missiles actually can hit for their maximum potential. Ordinarily in Dink, if you set a missile sprite to an odd number damage value the max possible hit will be subtracted by 1(rounded down to even number).
Anyway... Back on topic. Can't wait to see the released redux version of SOB!