Reply to Re: "SimonK Plays Dink Smallwood"
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It is from Stone of Balance - ReDux version.
The one I'm currently working on, so it's a little bit new, and not available just yet.
Those shorts are based on changes to Story 2 - the Mazes.
If you look carefully you will see that the arrows now have actual arrow shadows and not the generic oval that most missiles do.
I'm currently tweaking the scripts so that the arrows re-act differently to various sprites based on hardness etc. It seems missiles react to hardness the same way they do to either invisible sprites or even background sprites, which is somewhat interesting if you want the arrows to stick to some sprites with hardness but not hardness in general. If I get this working the way I want it will be part of the ReDux version.
The one I'm currently working on, so it's a little bit new, and not available just yet.
Those shorts are based on changes to Story 2 - the Mazes.
If you look carefully you will see that the arrows now have actual arrow shadows and not the generic oval that most missiles do.
I'm currently tweaking the scripts so that the arrows re-act differently to various sprites based on hardness etc. It seems missiles react to hardness the same way they do to either invisible sprites or even background sprites, which is somewhat interesting if you want the arrows to stick to some sprites with hardness but not hardness in general. If I get this working the way I want it will be part of the ReDux version.