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February 14th, 01:06 AM
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SimonK
Peasant He/Him Australia
 
Something else I can't get to the bottom of

using move_stop(&current_sprite, 8, 400, 1);

Now this should move the &current_sprite down until y co-ordinate of 400 is reached and the script stops until that event has been achieved, but in the script I've got it doesn't happen. That line just gets skipped.

It is in a conditional if statement as part of the main procedure as it is part of a little cut scene if Dink enters the screen and &vision is switched from 0 to 1. The sprite the script is attached to is a vision 1 sprite.

move_stop() works outside of this script, for as a test I added it to a key script and moved Dink around without a problem.

Any clues?