Reply to WinDinkEditPlus2 and visions and freedinkedit
If you don't have an account, just leave the password field blank.
So... I'm using WinDinkEditPlus2 to do various tweaks to SOB and for some reason couldn't get a base script to stick to screen.
I tried creating one via WDEp2 using the edit screen - didn't remember it, but script was created
Then I thought, hey maybe freedinkedit will do it, and sure enough it did keep the base script attached.
However...
Now WDEp2 doesn't launch the SOB map, so I'm guessing there is some weird incomptability to the map.dat file after using freedinkedit that WDEp2 doesn't like.
Or perhaps I'm doing something else wrong.
The DMOD plays in freedink with the base script attached correctly.
Haven't tried it in DinkSmallwood HD yet.
Sigh, I did a full DMOD backup, before I started, but I'm hoping I don't have to go back to that version of the map.dat file...
Anyone know anything about making base screen scripts work in WDEp2?
I tried creating one via WDEp2 using the edit screen - didn't remember it, but script was created
Then I thought, hey maybe freedinkedit will do it, and sure enough it did keep the base script attached.
However...
Now WDEp2 doesn't launch the SOB map, so I'm guessing there is some weird incomptability to the map.dat file after using freedinkedit that WDEp2 doesn't like.
Or perhaps I'm doing something else wrong.
The DMOD plays in freedink with the base script attached correctly.
Haven't tried it in DinkSmallwood HD yet.
Sigh, I did a full DMOD backup, before I started, but I'm hoping I don't have to go back to that version of the map.dat file...
Anyone know anything about making base screen scripts work in WDEp2?