Reply to Re: Dink Unity
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Even the spiritual successor to the Dink engine (Novashell) failed to provide these, which made trying to create a simple conversation or cutscene absurdly difficult.
The secret is the *_stop and wait functions are actually pretty advanced programming concepts (like asynchronous reentrant procedures) that DinkC makes easy and every other language makes difficult.
I guess. But I think they could be replicated, right? I mean, these functions aren't that complex that they can't be imitated through other means. Or so I hope. Either way, I don't think these functions warrant accepting all the other dozens of negatives that the engine has. I mean, it was a decent engine in it's time, but it's painfully old now.
The secret is the *_stop and wait functions are actually pretty advanced programming concepts (like asynchronous reentrant procedures) that DinkC makes easy and every other language makes difficult.
I guess. But I think they could be replicated, right? I mean, these functions aren't that complex that they can't be imitated through other means. Or so I hope. Either way, I don't think these functions warrant accepting all the other dozens of negatives that the engine has. I mean, it was a decent engine in it's time, but it's painfully old now.