Reply to Re: Switching status bars in-game
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Saving with Irfanview didn't help. Oh well, it only affects 1.08, for this project working with just HD and FreeDink is fine I guess.
In other news... I've had trouble getting arm_magic() to work in a certain script for ages. This evening I've spent over an hour trying different things to get this stupid section to work:
And it doesn't arm!
Literally seconds before giving up and posting on here for help, I realised...
Turns out this line would have been useful:
/facepalm
In other news... I've had trouble getting arm_magic() to work in a certain script for ages. This evening I've spent over an hour trying different things to get this stupid section to work:
if(condition) { &temp = get_magic("magicscript"); } if(othercondition) { &temp = get_magic("othermagicscript"); } &cur_magic = &temp; arm_magic(); draw_status();
And it doesn't arm!
Literally seconds before giving up and posting on here for help, I realised...
Turns out this line would have been useful:
int &temp;
/facepalm