Reply to Re: New Dev File: Skeleton Gelatin
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Yeh, basically all the extra tiles that aren't supposed to have have hardness are assigned to tile 0.
So basically just make sure to choose and stamp a blank hard tile from the hard tile selector before editing it(when making your own custom hard tiles). If you just edit a grass tile for example without first selecting a blank hard tile from the selector, that hardness will appear EVERYWHERE.
Or yeh, use Drone's latest windinkeditplus version, he made it so you can't edit hard tile 0, so indeed, you cannot duck it up.
So basically just make sure to choose and stamp a blank hard tile from the hard tile selector before editing it(when making your own custom hard tiles). If you just edit a grass tile for example without first selecting a blank hard tile from the selector, that hardness will appear EVERYWHERE.
Or yeh, use Drone's latest windinkeditplus version, he made it so you can't edit hard tile 0, so indeed, you cannot duck it up.