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Reply to Re: Drone's WinDinkEditPlus Fork aka WDED

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June 27th 2023, 06:57 AM
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drone1400
Peasant He/Him Romania
C# nerd 
Updated download link in first post to V2.5.7.5 - This version has some big changes to the hardness editor, making editing hardness easier.
Here's the link again for convenience: https://cdn.discordapp.com/attachments/959479388938829824/1123201902788751470/WDED_V2.5.7.5.zip

There are quite a few big changes:
- the tile-sheet selector now supports the full extended tile-sheet size of 600x550 with 128 tiles!
- the tile-sheet selector now maintains the original aspect ratio and shows tile-sheets in a 2x3 grid instead of 2x2 now, since that works better for widescreens which are now the norm.
- the status bar now shows info about the current tile the mouse is hovering over, like tile id and alt hardness value.
- you can now see/edit hardness from the tile-sheet selector to edit the default hardness for a specific tile from a tile-sheet.

RobJ has been using it to make a new custom hard.dat file. So far he's found some bugs and I fixed them, this version should be pretty stable.

If we don't find any more bugs, I'll probably officially upload the build on TDN along with a snapshot of the current source code for convenience. (Although that's also available on gitlab of course)

NOTE: One thing I'm not entirely happy about / sure about, the tile-sheet selector, while it maintains the correct aspect ratio, it does scale with the current window size... This can cause some rendering issues when viewing hardness on a small window, where 1-pixel thick hardness won't be rendered in the tile selector.
It has crossed my mind to make the tile-sheet selector just be a continuous space with all the sheets that you can scroll through much like the map screens, and have the tiles be rendered at a 1:1 correct pixel zoom ratio.