Reply to Re: Things i've noticed at FreeDink's Git repository
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Hi GOKUSSJ6,
1. Yes, OpenGL with custom shaders to support both truecolor and palette graphics modes
2. The old Python/GNU/Linux version of WinDinkEdit never went really far, sadly; I'm thinking of other ways to make it happen
3. Mini Front-End is the specific DMod launcher for the PSP version; with today's mobile platforms (which are not friendly to front-ends) I guess we'll need to embed the DMod selector directly in the engine
1. Yes, OpenGL with custom shaders to support both truecolor and palette graphics modes
2. The old Python/GNU/Linux version of WinDinkEdit never went really far, sadly; I'm thinking of other ways to make it happen
3. Mini Front-End is the specific DMod launcher for the PSP version; with today's mobile platforms (which are not friendly to front-ends) I guess we'll need to embed the DMod selector directly in the engine