Reply to Re: WDE+ crashing when viewing sprites
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so can we confirm that dink supports two different bitmap formats?
Well the game supports 8 bit, 16 bit, and 24 bit. In my experience it's the editor that doesn't. If I try to load in a sprite as something other than 8-bit the editor will probably crash when I try to view it. Rabid's solution is only for win8+ and I use win7, so I'm not sure if the directory name was the issue or not.
Well the game supports 8 bit, 16 bit, and 24 bit. In my experience it's the editor that doesn't. If I try to load in a sprite as something other than 8-bit the editor will probably crash when I try to view it. Rabid's solution is only for win8+ and I use win7, so I'm not sure if the directory name was the issue or not.