Reply to Re: New D-Mod: The Last Quest Part 1: The Oraculum
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- All my "goto x" statements have a semicolon after them and look like this --> "goto x;". So, I don't think that (in this case) that is the source of any compatibility problems.
- I took a guess as to why the last thing some HD viewers saw was "...and so Dink began his final quest." in screen 768 when Dink lands at the base of the Mountain of Mystery. The fact that it only failed SOMETIMES suggested to me that it might be a timing sensitive issue. Based on those guesses, I made some changes in the andso01.c script and a few others. The changes will be uploaded as version 1.1a in a few minutes.
- Thanks to all of you for your help in trying to "fix" this.
- Please me know if these changes help.
- I took a guess as to why the last thing some HD viewers saw was "...and so Dink began his final quest." in screen 768 when Dink lands at the base of the Mountain of Mystery. The fact that it only failed SOMETIMES suggested to me that it might be a timing sensitive issue. Based on those guesses, I made some changes in the andso01.c script and a few others. The changes will be uploaded as version 1.1a in a few minutes.
- Thanks to all of you for your help in trying to "fix" this.
- Please me know if these changes help.