Reply to Re: 'arrr dnessssss
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Well, new hard.dat does give a lot of improvements over old hardness patterns. Now another question. And I thought I was beyond this already, but
I've created a castle wall and decided to check some special effect. I want to use sequence 151 on that wall, and I want it to go through the frames when I hit the 'switch'. I've putted a fence as a 'switch' and added this little code to it:
The sequence doesn't even show up, what the duck?
I've created a castle wall and decided to check some special effect. I want to use sequence 151 on that wall, and I want it to go through the frames when I hit the 'switch'. I've putted a fence as a 'switch' and added this little code to it:
void hit(void) { int &wall = create_sprite(301, 342, 7, 151, 1); sp_brain(&wall, 7); sp_seq(&wall, 1); sp_speed(&wall, 1); }
The sequence doesn't even show up, what the duck?