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June 17th 2016, 03:38 PM
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Peasant He/Him
I disagree. 
Well, new hard.dat does give a lot of improvements over old hardness patterns. Now another question. And I thought I was beyond this already, but

I've created a castle wall and decided to check some special effect. I want to use sequence 151 on that wall, and I want it to go through the frames when I hit the 'switch'. I've putted a fence as a 'switch' and added this little code to it:
void hit(void)
{
int &wall = create_sprite(301, 342, 7, 151, 1);
sp_brain(&wall, 7);
sp_seq(&wall, 1);
sp_speed(&wall, 1);
}


The sequence doesn't even show up, what the duck?