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Reply to Re: Resizing sprite (among 1000 things more)

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June 6th 2016, 06:56 PM
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Peasant He/Him
I disagree. 
Still working on the freaking intro, and I think Shevek is already losing his sanity when he sees the number of PMs. So I'll bug you guys some more.

I need Dink in a cutscene, so I created him via:
int &dink = create_sprite(x,y,1,14,1);
freeze(&dink);

It's a sequence where he is looking to the left. The problem is, he doesn't move. I don't need him to obey move_stop command (hence frozing), I need frame looping from sequence 14, so that he looks alive, not like coloured statue.

What should I do to make him breathe Frankensteins?

This would also explain me how to start a sequence (for fire and, magic puffs and overall special effects).