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June 4th 2016, 06:07 PM
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Marpro
Peasant He/Him bloop
 
My second question is If I wanna make a cutscene, must I create every damn sprite in it with void (main)void, or I can create a scenery in WDE+ and continue scripting from there (and how to control which sprite is talking)?

Well this could be done in different ways. One way is to have a, like, main-script where you create local variables for your ¤t_sprites, and then just call them later in the script. You could also have global variables, which you later can refer to in different scripts.