Reply to Re: Mouse Brain
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He wants to be able to click anywhere, ie, even on an empty background tile area. At least, that's how I saw it.
You can only handle the click procedure from a sprite, hence the need for a giant invisible sprite to catch the click. The clicked location is easy to find because the mouse is Dink (sprite 1) so you can just get the current x/y.
You can only handle the click procedure from a sprite, hence the need for a giant invisible sprite to catch the click. The clicked location is easy to find because the mouse is Dink (sprite 1) so you can just get the current x/y.