Reply to Re: New D-Mod: Sour Gummy Worms
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Here's the scripting reference for Dink 1.09. It's erroneous in that it actually doesn't support BMPs with an alpha channel properly. It will load them but it doesn't use them.
http://www.rtsoft.com/wiki/doku.php?id=dink:hd_author_guide
Also just for reference there was a bug in Freedink palette loading that was discovered when Marpro's Blacksmith's Trail came out which involved high colour tiles which was soon fixed.
http://www.rtsoft.com/wiki/doku.php?id=dink:hd_author_guide
Also just for reference there was a bug in Freedink palette loading that was discovered when Marpro's Blacksmith's Trail came out which involved high colour tiles which was soon fixed.