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July 16th 2015, 07:32 PM
peasantmp.gif
Skurn
Peasant He/Him Equatorial Guinea duck bloop
can't flim flam the glim glam 
I guess gimp doesn't export the right 24-bit bmp as I said. Don't know exactly what colours Dink uses, just that 24-bit, 16-bit, and 8-bit bmps work.

EDIT: But anyways, I uploaded the thing. Only I tested it, by making some shit, playing it, and whatever and...pretty much having a save right before the next thing I coded, so there's probably about 983 bugs. Let's see.

EDIT: And apparently, the wisps at the beginning have a totally different hit box. I don't know why. I ddn't alter the fireball in any way. So be prepared for a much different, shittier opening level. Or maybe they don't have a different hitbox, but they are definitely glitched.

EDIT: Just ran it in debug and it's not the wisps. It's some mysterious invisible boxes that occasionally vanish. I checked the map and those things don't exist. I have absolutely no ducking clue what they are and I don't know what I can do to fix it. Good news is I almost got to the hearts on the bottom right of the starting level, so at least it's still possible to complete it.

I just...don't understand. So...just run debug mode for the first level, I guess so you don't touch them. I have no other solution.

EDIT: Checked the second level...has them too. I guess the only way you're going to complete this is to cheat.

EDIT TIDIEIOTIO: Dink says "Yo, sprite <x> has a bad pic." Annnnnd? First of all, I don't know why the wisps vanished in the first place since all the frames for moving around are there. Why are they suddenly becoming giant invisible hitboxes instead of just simply vanishing while retaining their hitbox like they did before?