Reply to Re: New D-Mod: Sour Gummy Worms
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Wow, seriously. Duck this engine. First background I made in 24 bits worked perfectly fine. Then I try to make another one and it doesn't work. So I save it in 24 bits, ducked up and overwrote the other one, so I went back and retrieved it, so now I have 2 24bit bmp sprites.
Dink has decided to display them in a different hue in the editor, and a sprite I didn't even edit at all, but is in the same sequence, no longer displays and just does touch damage wherever it wants on the screen instead of the small box I originally gave it.
SETH, GET IN HERE AND REWORK YOUR DAMN ENGINE! IT'S LIKE THERE'S SOME HIDDEN VALUE THAT NOTHING BUT DINK READS IN A BMP. THIS SHOULD BE WORKING.
EDIT: The solution - Irfanview. Just...save it again. Same everything. Different anyways. There must be some hidden value. There has to be. But what causes only gimp to export a different 24-bit bmp...I have no ducking clue. Maybe it's the RGB values. There's only one option when exporting 24-bit images.
If there's a bitmap genius around here who is offended by my ideas/view on bitmap workings, speak up, because I'm just making observations based on the weird bullshit bitmaps do. Maybe I should've switched to indexed after finishing editing. Who ducking knows?
Actually, I think they do need to be indexed 24-bit bmps. So, there you go. Now you know mspaint and irfanview export bmps as indexed.
Or maybe I'm wrong. Again, any bitmap geniuses?
Dink has decided to display them in a different hue in the editor, and a sprite I didn't even edit at all, but is in the same sequence, no longer displays and just does touch damage wherever it wants on the screen instead of the small box I originally gave it.
SETH, GET IN HERE AND REWORK YOUR DAMN ENGINE! IT'S LIKE THERE'S SOME HIDDEN VALUE THAT NOTHING BUT DINK READS IN A BMP. THIS SHOULD BE WORKING.
EDIT: The solution - Irfanview. Just...save it again. Same everything. Different anyways. There must be some hidden value. There has to be. But what causes only gimp to export a different 24-bit bmp...I have no ducking clue. Maybe it's the RGB values. There's only one option when exporting 24-bit images.
If there's a bitmap genius around here who is offended by my ideas/view on bitmap workings, speak up, because I'm just making observations based on the weird bullshit bitmaps do. Maybe I should've switched to indexed after finishing editing. Who ducking knows?
Actually, I think they do need to be indexed 24-bit bmps. So, there you go. Now you know mspaint and irfanview export bmps as indexed.
Or maybe I'm wrong. Again, any bitmap geniuses?