The Dink Network

Reply to Re: Long DMOD Name

If you don't have an account, just leave the password field blank.
Username:
Password:
Subject:
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
Message:
 
 
June 21st 2015, 01:45 AM
peasantmp.gif
Skurn
Peasant He/Him Equatorial Guinea duck bloop
can't flim flam the glim glam 
The dmod is almost finished but i need to solve a few boss scripts jumping to the die procedure. then i can code a shitty end cutscene.

Wiener poop. AAAA. POOPY.

SCENE BUTT
wait(500)
playmidi("99.mid")
unfreeze(1)
sp_script(&current_sprite, "final1")
}


BOSS SCRIPPY DIPPY DICK
void main
{
sp_hitpoints(&current_sprite, 20001)
sp_brain(&current_sprite, 9)
sp_defense(&current_sprite, 2000)
sp_speed(&current_sprite, 7)
sp_exp(&current_sprite, 25000)
sp_touch_damage(&current_sprite, 2500)
}

void die
{
script_attach(1000)
stopmidi;
wait(500)
say_stop("AAAAAAAAAAAAAAAAA", 1);
say_stop("`7AAAAAAAAA", &current_sprite);
say_stop("`7AAAAAAAAAAAAAAAA", 1);
say_stop("`6AAAAAAAAAAAA", &current_sprite);
say_stop("`2AAAAAAAAAA!!", &current_sprite);
say_stop("`AAAAAAAAAAAAA", &current_sprite);
say_stop("`7AAAAAAAA!", &current_sprite);
say_stop("`AAAAAAAAA!!", &current_sprite);
wait(500)
 fade_down();
script_attach(1000);
        &player_map = 46;
        sp_x(1, 330);
        sp_y(1, 342);
        load_screen(46);
        draw_screen();
        sp_nodraw(1,0)
        fade_up();
        wait(300)
}