Reply to Re: Long DMOD Name
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The dmod is almost finished but i need to solve a few boss scripts jumping to the die procedure. then i can code a shitty end cutscene.
Wiener poop. AAAA. POOPY.
SCENE BUTT
BOSS SCRIPPY DIPPY DICK
Wiener poop. AAAA. POOPY.
SCENE BUTT
wait(500) playmidi("99.mid") unfreeze(1) sp_script(¤t_sprite, "final1") }
BOSS SCRIPPY DIPPY DICK
void main { sp_hitpoints(¤t_sprite, 20001) sp_brain(¤t_sprite, 9) sp_defense(¤t_sprite, 2000) sp_speed(¤t_sprite, 7) sp_exp(¤t_sprite, 25000) sp_touch_damage(¤t_sprite, 2500) } void die { script_attach(1000) stopmidi; wait(500) say_stop("AAAAAAAAAAAAAAAAA", 1); say_stop("`7AAAAAAAAA", ¤t_sprite); say_stop("`7AAAAAAAAAAAAAAAA", 1); say_stop("`6AAAAAAAAAAAA", ¤t_sprite); say_stop("`2AAAAAAAAAA!!", ¤t_sprite); say_stop("`AAAAAAAAAAAAA", ¤t_sprite); say_stop("`7AAAAAAAA!", ¤t_sprite); say_stop("`AAAAAAAAA!!", ¤t_sprite); wait(500) fade_down(); script_attach(1000); &player_map = 46; sp_x(1, 330); sp_y(1, 342); load_screen(46); draw_screen(); sp_nodraw(1,0) fade_up(); wait(300) }