Reply to Re: Long DMOD Name
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You have a wait statement, which always gets 0 as an argument (because the variable isn't defined), so it never waits. It continues creating pillbugs until the maximum number of sprites is reached. Then it can't display damage sprites or create fireballs anymore either.
The pillbugs don't have a script attached, so the test for "maximum 15 scripts running" doesn't ever trigger.
It shouldn't blue screen. I only tested freedink though, I know regular dink has many bugs, so I'm not surprised if it does blue screen with that.
The pillbugs don't have a script attached, so the test for "maximum 15 scripts running" doesn't ever trigger.
It shouldn't blue screen. I only tested freedink though, I know regular dink has many bugs, so I'm not surprised if it does blue screen with that.