Reply to Re: Long DMOD Name
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My special ability to script
You're using makebug1, but that isn't defined as a global (nor as a local). So it doesn't store its value anywhere. If you change makebug to makebug1 in main.c, it spawns pillbugs. They don't have a script attached though, so they don't actually move. But that's easy to fix, too.
You're using makebug1, but that isn't defined as a global (nor as a local). So it doesn't store its value anywhere. If you change makebug to makebug1 in main.c, it spawns pillbugs. They don't have a script attached though, so they don't actually move. But that's easy to fix, too.