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March 21st 2015, 11:44 AM
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Skurn
Peasant He/Him Equatorial Guinea duck bloop
can't flim flam the glim glam 
And I did. I guess I didn't look at one with a choice that only shows up when a variable is a certain thing, but I did. I remember checking the script for the guards outside of Goodheart castle in the original game, too and they have what I need, but those guys had

if (&shitpoo >=32389023) or whatever
{

So I guess I didn't think it'd need to be right next to the decision and without an else case. But then I don't think they've got new choices, just new dialogue based on what the variable is. And if you're wondering, I also consult the DinkC reference guide as well, so it's not just "Well, it doesn't work. Time to go ask the forum." Sometimes I can figure it out, and sometimes, they explode.