Reply to Re: Long DMOD Name
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And I did. I guess I didn't look at one with a choice that only shows up when a variable is a certain thing, but I did. I remember checking the script for the guards outside of Goodheart castle in the original game, too and they have what I need, but those guys had
if (&shitpoo >=32389023) or whatever
{
So I guess I didn't think it'd need to be right next to the decision and without an else case. But then I don't think they've got new choices, just new dialogue based on what the variable is. And if you're wondering, I also consult the DinkC reference guide as well, so it's not just "Well, it doesn't work. Time to go ask the forum." Sometimes I can figure it out, and sometimes, they explode.
if (&shitpoo >=32389023) or whatever
{
So I guess I didn't think it'd need to be right next to the decision and without an else case. But then I don't think they've got new choices, just new dialogue based on what the variable is. And if you're wondering, I also consult the DinkC reference guide as well, so it's not just "Well, it doesn't work. Time to go ask the forum." Sometimes I can figure it out, and sometimes, they explode.