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January 12th 2015, 06:03 PM
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I haven't finished it yet, but even if Dinkgon Warrior wasn't fun (which so far, I'm enjoying it enough to keep playing) it's still a very clever use of the Dink engine. I certainly have noticed flaws in it, like lack of secrets and exploration (moving on the world map is very slow because of the encounters). But even with that as the case, it has got my imagination rolling on all that could be done with a similar concept in the Dink Engine, or even as a standalone game. It's very unique, and for that you should never be disappointed that you made it. And the 2000 mode was a very good idea.

Also, listen to Skurn. He made a bunch of good points there.