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Reply to Re: Strange Issue: Sprite Commingling?!?

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December 29th 2014, 09:38 PM
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redink1
King He/Him United States bloop
A mother ducking wizard 
&temphold is a very good thought, but the sprites are saying things directly, using &current_sprite.

Some additional investigation identified that the issue actually isn't when hitting the crate, but, rather the sack of pig feed sitting there. Which doesn't have a script attached at this time (it does earlier, but it is killed using kill_this_task).

That leads me to believe that the script of the pig feed isn't actually 'killed', but is somehow pointing to the script of the hidden mushroom.

Wild stuff.

That means I think I can fix it...

Edit: Yep, fixed. Yay!

Edit: Or not. Grr.

Edit: Fixed again. I had some sprites that were nohit/nodraw that I was kill_this_task their scripts on, which it didn't take too kindly to. Changed it to just kill those sprites out-right (sp_active(&current_sprite, 0)), and that seems to have fixed it.