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June 24th 2014, 07:20 PM
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But if those choice menus led to extreme variances in the story and possibly also present a challenge to the player... then it becomes a little more tricky. Technically there is "adventure" in exploring all the possibilities.

I also think Bug-mania could become a quest or even an epic if it was both longer and designed more like a quest/epic. Just increasing the size of the map wouldn't be enough though, it would also have to stay interesting, present you with meaningful choices, items/equipment etc. But I see no reason to make a DMOD considered always a romp just because it has different core gameplay than the main quest, if it still really feels like a full adventure one way or the other.