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June 13th 2014, 07:37 PM
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I think it's a given that a player will do some optional content or go out of the way of the main path at times (even if they aren't trying to). Therefore, it doesn't make sense to discredit those things entirely. Instead they should be worth some kind of "partial credit" towards the length of the DMOD. Otherwise, DMODS that rely on talking to NPCS, puzzles, and exploration automatically start to become much shorter (since by knowing what to do you can effectively skip a good portion of that kind of stuff).

Your mention that it should be a player who knows the game playing it through casually to determine the length of the game, which is a fair point. I think either a new player or a veteran can be effectively used for the determination as long as the games are compared fairly and side content is not completely negated from the equation.

And I agree that there are other things that are important to the categorization, but many of those things are relatively easy to discern such as repetition and scope.